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Crosshair Assembler

Jiffycrew - 2018/03/19
11
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A UMG-based layered dynamic crosshair designer #jiffycrew, #fps, #gun, #rifle, #scope, #sniper, #aim, #umg, #layer, #battleground, #battleroyale, #AAA, #vector, #recoil, #anti-aliasing, #shape, #circle, #polygon, #arc, #shader, #wysiwyg

  • 支持的平台
  • 支持的引擎版本
    4.17 - 4.26
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Crosshair Assembler V1.2.0 (See full version history)


Youtube: youtu.be/gwlhDY3ENjM

Documentation: doc.jiffycrew.com


Key Features

  • 300+ dynamic samples
  • UMG-based WYSIWYG design
  • Vector-based (Resolution-free)
  • Perfect fast anti-aliasing
  • Layered design (simple, fast, easy, and scalable)
  • Unlimited numbers of layers
  • Intuitive predefined shape layers: circle, polygon, texture, surround circles, surround polygons, surround textures, surround lines, surround arcs, surround circular sectors, and scope
  • Actor-based crosshair management
  • Dynamic recoil response
  • Automatic resolution change handling
  • Support custom predefined layers
  • Support blueprint addition for custom dynamic actions
  • Support extension of layers by blueprints
  • Support customized actions (or animations) of layers


Chat: facebook.com/jiffycrew

技术细节

Important Files:

  • 1 Blueprint Actor
  • 1 Blueprint Function Lib
  • 3 Materials
  • 5 UMG base classes
  • 1 UMG debugging widget
  • 10 UMG frontend widgets
  • 300+ UMG crosshair samples

Input: Keyboard and Mouse

Network Replicated: No

Supported Development Platforms: All (Windows, Mac, Linux, iOS, Android, etc.)

Supported Target Build Platforms: All (Windows, Mac, Linux, iOS, Android, etc.)