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Complete Inventory [C++]

A C++ based inventory with features like moving, swapping, splitting and merging items. Includes item pickup, dropping and implementing stats.

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Complete Inventory adds all the necessary features of an inventory system to your project. Interaction is based on dragging and dropping items and includes everything from merging to custom splits. This plugin also implements cross-inventory interaction.

Playable Demo
Documentation
Discord Support

Items are based on a C++ structure and their creation and editing is within a data table. Supports stat creation and contains functions for their application. Item usage is also included, with a highly customizable approach where you can specify what happens when you use it as well as if you want the item to decrease in stack, all on a per-item basis. You can design the equipment slots in any way you want, this plugin supports multiple identical equipment slots and runtime inventory expansion and shrinking. Widgets are created in C++ and their functionality is intended to be there, while editing how they look can be done in UMG as well. Code is very clean, everything is documented, and there is also no Event Tick usage or unnecessary updates.

Textures used in this plugin are free for distribution and come from the following websites:


Plugin Dependencies:

  • EnhancedInput


This plugin is recommended for C++ based projects as editing and extension is based on extending the code, not just blueprints.

技术细节

Features:

  • Data Table Design for Items
  • Moving/Swapping/Splitting/Merging/Equipping Items
  • Item Dropping (Dragging or Just One Click)
  • Halving Stacks Shortcut (Ctrl + Double-Click)
  • Stackable Items
  • Using Items
  • Inventory Currency and Item Values in Coins
  • Item Pickup and Dropping
  • Items can have Different Meshes
  • Pick-upable Gold/Currency Items
  • Stat Creation (Health, Armor, Critical Chance etc..)
  • Item Tooltip
  • Interaction Between Multiple Inventories
  • Transfer Items With a Double Click
  • Customizable Inventory Size
  • Dynamic Inventory Size (Changeable at Runtime)
  • Easily Expandable to Other Systems (Shops, Looting etc..)


Code Modules:

  •  CompleteInventory [Runtime]


Number of Blueprints: 5

Number of C++ Classes: 11

Network Replicated: No

Supported Development/Target Build Platforms: Only Win64 officially supported, but all should work

Documentation: Link