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Collision Settings Debugger

Dawid Bujak - 代码插件 - 2023/10/02
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Easily debug collision settings on any primitive component

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Do you know the feeling, when you configure collisions and nothing works as expected? Yes, me too. This is why I created this plugin. It adds a "Collision'" debug category (on the gameplay debugger), that prints collision settings for primitive components. Additionally, it gives you some bp nodes to easily query and print collision setup.


support at: dawid.buj@gmail.com

Documentation

I use it my Game

技术细节

Features:

  •  Adds 'collisions' category to gameplay debugger
  •  Adds bp nodes to query and print collision setup on primitive components

Code Modules:

  •  CollisionsDebug (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link