Cinematic Explosions pack 01

MaMiZh - 特效 - 2024/06/19
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A pack of cinematic explosions with the ability to change the color variations of smoke.

  • 支持的平台
  • 支持的引擎版本
    5.3 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

A variety of VDB explosions for use in cinematic scenes in the Unreal Engine. To reduce disk space, it was necessary to speed up the dissipation of smoke. The simulation duration is limited to 100 frames. In the future, if there are requests, I can increase the simulation duration in the next packs.

In order to emphasize your artistic taste and make a certain emphasis on the smoke, you can use the entire set of color palettes and the ability to flexibly shift the ranges of color exposure to smoke.

技术细节

Demo video

Features

  • Number of unique VDB simulations: 10: 7 on the ground, 3 in the air;
  • VDB fields in the simulation: density, temperature, colorfloat;
  • The almost limitless variety of smoke colors is achieved by using the colorfloat additional field;
  • The min/max number of frames of the explosion VDB: 70/100.


Number of Unique Effects

Number of Materials: 11


Supported Development Platforms

Windows: Yes


Important/Additional Notes

1) Import the explosion VDB file to the folder of the same name in your UE project.

2) When importing VDB into a scene, the following field allocation order is recommended:

Attribute A:

R - density

G - colorfloat

Attribute B:

R - temperature.

It's okay if you got something mixed up or wanted to do it your own way. You can always make your own changes in the material settings.

3) Create a heterogeneous volume and assign the necessary ready-made material to it.

4) To play and loop explosions, enable the "Playing" and "Looping" checkboxes on the "Animation" tab.

5) To exclude volume flickering, please enable the "Issue Blocking Requests" checkbox in the "Source Volume Texture Streaming" tab.

6) If you experience any noticeable frame drops, please increase the "Mip Level" value in the "Advanced" tab to 1 or 2.

7) Before rendering, just in case, please set the "Mip Level" value back to the default (0).