Realistic shotguns with attachments. Contains example blueprints for assembly.
Pump-action shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer.
Pump-action shotgun: https://youtu.be/oneS78zoYn0
Each type of choke gives a different angle of dispersion of the pellets from a gun.
A different angle of dispersion: https://youtu.be/cVvmvGhJLNc
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
PAS jammed: https://www.youtube.com/watch?v=hLfq64U_iCE
One pump-action shotgun, and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 12 ( 1 SK, and 11 SM).
Collision: Yes. Custom.
Vertex Count: 264 - 33563 vertices per mesh.
Animations: FP character has 30 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 10 Material instances, 15 Material instances variations.
Number of Textures: 27 textures, 8 reticles, 6 patterns.
Texture Resolutions: 3 - 4096x4096, 13 - 2048x2048, 11 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.