NOTE: this product is not made by, or affiliated with, Google Inc in any way.
Simply enabling the plugin is enough to start building and running your mobile VR experience on any Google Cardboard supported mobile device and viewer.
For a complete setup, more advanced options and important technical notes, please read the documentation.
Our other plugins
Here a selection of our plugins that could be helpful with Cardboard VR:
Google Analytics Measurement Protocol - Simply enabling the plugin, you can start collecting important analytics about your app usage. The plugin uses a native implementation and works on all the platforms supported by Unreal Engine (including iOS/Android, desktop, console).
360 Stereo Panoramic Player - A framework to display and interact with 360° panoramic images and videos, supporting both mono and stereo sources. The tool allows you to easily create Virtual Tours, with no code required.
This Plugin is licensed "per-user": accordingly to the "Epic Content License Agreement" (section "Marketplace Content Addendum", comma 1 "Marketplace Plug-ins"), licenses will need to be purchased for each user working on a project using the Plugin. Check also the UE Marketplace KB. For relevant purchase orders, please contact us or your Epic account manager.
Premium Support & Customizations
For enterprises that run mission critical workloads and require fast response times and increased operational efficiencies, we can provide Premium Support services. Please contact us.
Integrated Google Cardboard SDK versions:
Network Replicated: Not applies (it's a client local rendering system).
Supported Development Platforms: Windows, Mac.
Supported Target Build Platforms: iOS, Android, Windows (only for testing), Mac (only for testing).
Example project: https://github.com/UNAmedia/ue5-cardboard-demo