Events system

Are you tired of painful casting across all your Blueprints? Take the event-driven approach and forget about it. Creating systemic games was never more comfortable, and prototyping was never as fast. Start using global events today.

  • 支持的平台
  • 支持的引擎版本
    4.21 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Videos

📋 Initiative

💪🏼 In Use-Demo

📚 Tutorial

💯 Review


To read

📌 Documentation

📈 Wikia

📜 Changelog

😎 Benefits

🎁 Wishlist


Elegant Blueprints

We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of the key benefits our plugin brings to the table. It provides an extensible pattern that allows the developer to use Events to trigger functionality across multiple blueprints without creating dependencies and eliminating casting.


Upcoming plans

  • Different variations for invoke nodes (Invoke on closest target, Invoke on target under mouse, Invoke on target in front) +2.5$ ETA: Q3 2021
  • Video tutorial for creating an interaction system +5.0$ ETA: Q3 2021
  • Documentation and guidelines for Multiplayer support +0.0$ ETA: Q4 2021
  • Custom nodes for payload splitting +2.5$ ETA: Q1 2022

技术细节

Features

  • Dynamic event-driven system
  • Optimized Observer Pattern implementation
  • Invoke your Events anywhere inside blueprints
  • Add optional Payload data to send data across blueprints & systems
  • Add Listeners for your Events inside Actors, Components, UI Widgets or implement your own.
  • Your logic for each listener as Event delegates
  • Completely modular K2 Nodes.


Code Modules

  • Editor: Create event assets and add descriptions for them. Access to custom BP Nodes.
  • Run-time: Allow easy access to an event driven-system. Broadcasting your events across all listeners.


Contact

If you have any questions contact us over Discord or outofthebox.plugins@gmail.com