Create beautiful desert canyons, Brushify is a modular approach to environments. With a Landscape auto material, Alpha brushes for terrain sculpting, high resolution meshes and 8k textures. Fully optimized for AAA games! #brushify to support the project!
Complete level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.
This Canyons Pack contains 4 Alpha Sculpting Brushes stored in a single 8192x8192 texture.
Tutorial here: https://youtu.be/MYqvBvR5LBQ?t=1361
Want to add a detailed background vista, but you don't want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.
The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.
This Canyons Pack contains 4 Canyon Distance Meshes for background vistas (See Screenshot above).
The pack includes Procedural Spawners for quickly scattering Desert Rocks and Bushes on slopes. Procedural Assets are optimized and created using the latest Photogrammetry techniques.
Tutorial Here: https://youtu.be/N1QeIRp66p8
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
This pack comes with a playable level with a complete ready-made landscape. Everything you see in the screenshots is provided, along with the powerful shaders and workflows shown in Brushify tutorials.
Get Started with the Brushify Landscape Auto Material by following this tutorial: https://www.youtube.com/watch?v=YPR1XFOUvp4
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
Learn to use Brushify with Brushify - Unreal Engine Bootcamp!
Build an Island level in 1 hour: https://www.youtube.com/watch?v=vkOt1zSc1rE
Build a House in the woods: https://youtu.be/tC9PAU9ChZ0
Texture Sizes: All Textures are 8192x8192 resolution
Vertex Count: 1000 to 62,000
LODs: All Meshes have 6 LODs
4 Distance Terrain meshes
3 Rock Meshes
1 Grass Mesh
30 Material Instances
1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)
Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material