These assets have been designed to be broken with a different pattern and origin depending on where they have been hit.
you can choose between 3 sizes depending on where you want to use it.
You can customize the material, apply different patterns with a normal map and decide if it casts a shadow and with what intensity.
Sound FX when the glass breaks or its pieces collide with the environment.
You need to enable Apex Destruction Plugin to use this assets.
Number of Materials and Instances: 21
Number of Textures: 24
Number of Blueprints: 7
Number of Enums: 1
Number of structs: 1
Number of Static Meshes: 12
Number of Destructible Meshes: 58
Number of Particle Systems: 1
Number of Maps: 1
Number Of sounds: 4
Number Of Cues: 1
Supported Development Platforms:
Tested on Windows