BodyMonsters

Dave Berg - 蓝图 - 2024/06/17

Hairy monster with 4 human feet and 2 human hands wandering around on walls and ceilings ready to attack the player.

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.4
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Hairy monster with 4 human feet and 2 human hands wandering around on walls and ceilings ready to attack the player.


Video HERE

Try before you buy packaged demo HERE


Playlist of all my assets HERE

See my other assets HERE

技术细节

Features:

 2 Character meshes

  • hairy
  • human skin

BodyMonster blueprint

  • Wanders around on floors, walls and ceilings (any meshes)
  • Stops resting randomly
  • Attacks player if damaged
  • Dies when enough damage

BodyMonster spawner blueprint

  • Spawns monsters to level
  • Has all the usable editable variables exposed

AvoidVolume blueprint

  • Avoid blueprint can be added to level and the monsters can't enter that volume

PlayerKillVolume Blueprint

  • When player enters the volume scene fades to black and whatever level was open is reloaded

Animation blueprint for BodyMonster


Number of Blueprints: 5

Input:

  • Monsters : NO
  • Player : Uses 1st player template character and it's inputs
  • Player does not need to be 1st person template character for monsters to work


Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: not tested


Documentation:

  • Try before you buy packaged demo HERE
  • All blueprints commented

Usage

  • Add BP_BodyMonster or BP_SpawnBodyMonsters or your level.
  • When game starts monsters need a surface nearby.


Important/Additional Notes: Jumping logic is still in development and can be turned on by setting "Jumping Propability" to greater than 0 in BP_BodyMonster or BP_SpawnBodyMonsters.