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Auto Mesh Outline

HGsofts - 代码插件 - 2023/01/30

This plug-in automatically sets the outline mesh via the component tag.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

[YouTube 1]

[YouTube 2]

You can automatically add different types of outline via the component tag.

Useful for multi-part character mesh outline.

When mesh parts change at runtime, you can automatically apply the outline to the mesh

 by calling "update outline" function.

You can also easily change the outline properties.

It also supports network.

Does not support changing component tags on runtime.


Ver 1.1

技术细节

Features:

  • Outline Thickness
  • Outline Color
  • Blink Speed
  • Network Replicated
  • Change and Revert Outline properties
  • Support manually adding outline
  •  not use Processing
  •  not use Stencil buffer 

Code Modules:

  •  OutlinePlugin (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 5

Network Replicated: Yes

Documentation: Link

Example Project: Link

Important/Additional Notes:

I only used the Unreal function, so I think it will work on all platforms, but I haven't tested it.