You can automatically add different types of outline via the component tag.
Useful for multi-part character mesh outline.
When mesh parts change at runtime, you can automatically apply the outline to the mesh
by calling "update outline" function.
You can also easily change the outline properties.
It also supports network.
Does not support changing component tags on runtime.
Ver 1.1
Features:
Code Modules:
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Documentation: Link
Example Project: Link
Important/Additional Notes:
I only used the Unreal function, so I think it will work on all platforms, but I haven't tested it.