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Auto Footstep

EnricoBC - 代码插件 - 2024/08/10

A plugin that detects footsteps dynamically with a very simple setup.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Auto Footstep is a plugin for Unreal Engine 5 that automatically detects when a foot touches the ground, it is made in C++ and designed to be used from Blueprint. The plugin was made to easily configure footstep sounds for any character.

The system performs sphere overlaps regularly to detect if ground has been touched by each configured foot, it has a built-in system to detect physical materials and play a sound cue based on the physical surface, it is possible to configure more than two feet. The system contains several configuration variables that allow tweaking it to match your needs, from multiple feet to how the ground detection works.


Example windows build: https://drive.google.com/file/d/1w8aJHRO-sKrJyO4_VnsjgHIqSsrWdfS6/view?usp=sharing


Questions? Feel free to contact me via email or join the Discord server!

技术细节

Features:

  • Detects ground automatically using sphere overlaps.
  • Made in C++ for performance, easily accessible from Blueprint.
  • Allows triggering sound cues automatically based on physical surface (specified in plugin's settings).
  • Obtains physical material information to trigger appropriate sound cues.
  • Allows defining properties for any number of feet.
  • Blueprint event to define custom logic on footstep detection.

Code Modules:

  •  AutoFootstep

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: (Yes/No) N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux

Documentation: https://docs.google.com/document/d/1o9Cq83TZRWKPeflrWayN9_U6JaALcJ-I_WpLsBYez8E/edit?usp=sharing

Example Project: https://drive.google.com/file/d/1wCX2-U8sLSGOBqTKt2n7Rv9ubfRJx0R3/view?usp=sharing