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Australian Desert Photoscan Collection

Yarrawah Interactive - 5月 13, 2021
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This is a discounted collection of arid/desert photoscans including termite mounds, bones, dung and embankments from vol. 1 - 4.

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.26
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Vol 1. Termite Mounds

Vol 2. Dry Animal Bones

Vol 3. Animal Dung

Vol 4. Desert Embankments


Trailer


***Environment not included, this is a collection of photoscans and textures. All textures, meshes, foliage, etc. in the screenshots are included in this pack.***


This pack is a compilation of four photoscanned desert packs. Save 40% by buying in a bundle! For a full overview of each asset, I recommend visiting the respective product page linked above.


These environments were scanned in Queensland, Australia. The scans can be color tinted to suit different regions in Australia (from red to yellow to brown dirt) with high-quality detail maps allowing you to scale the assets as you please. They are all scanned from the same environment/biome and are suitable for arid/desert environments.


Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural alongside Quixel assets.


31 Photoscanned Assets

  • 5 Desert Embankments
  • 12 Animal Bones
  • 6 Termite Mounds
  • 8 Animal Dung Types

8 Atlas/Foliage Decals

  • 4 Desert Rock Piles
  • 4 Dry Grass Piles

15 Bonus Scanned Ground Textures

技术细节

A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc.


An additional foliage master material is also included with many exposed parameters to quickly match the texture atlas variations to any scene.


This set is part of a continuing series. Check back for more!


Features:

  • 31 unique photoscanned models
  • 4k textures for all models
  • 15 photoscanned ground textures, 4k
  • 8 photoscanned foliage atlas, 2k each packed into two 4k maps
  • Custom made detail map
  • Displacement Master Material w/ Pixel depth offset for terrain blending
  • Foliage Master Material w/ Pixel depth offset, speed tree randomization, subsurface setup
  • Channel packed and optimized textures and UV's
  • Auto generated LOD's

Number of Unique Meshes: 13

Collision: Yes, generated

Vertex Count: 32k to 18 (matches Quixel Megascans triangle density for similar-sized objects)

LODs: Yes, Generated

Number of Materials and Material Instances: 3 Master Material, 43 Instances

Number of Textures: 173

Texture Resolutions: 4096x4096

Supported Development Platforms: Tested on Windows, but suitable for most platforms

Important/Additional Notes: This set is part of a continuing series. Check back for more!