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Ascent Combat Framework (ACF) v 2.0 - C++ Action RPG Creator

Pask - 2020/05/08

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Ascent Combat Framework (ACF) is a multi-modules C++ Plugin that provides an extendable and easy to use framework to build your Action RPG in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking.


NEW! Request the FREE ACF ULTIMATE Sample Project, a COMPLETE GAME made with ACF and ASCENT TOOLSET, ready to be extended and customized! More info on our DISCORD CHANNEL.


Why is different?

Its modular and generic architecture will let you create your very own gameplay avoiding that "garbage asset flipper" feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience.

NEW! 2.0 TRAILER

1.0 Trailer

UPDATE 1.1


Documentation: ACF WIKI


Everything is exposed to blueprint to be expandable without coding, so you'll have all the power of a professional C++ Gameplay without touching a single line of code.

Note: this requires at least some basic blueprint/unreal knowledge!


Try the Demo!

Integrations

Official Website

技术细节

FREE SAMPLE PROJECT on Discord

Features:

  • Generic Character Controller
  • Generic Actions System
  • Curve Driven Animation System
  • Items, Inventory, & Crafting System
  • AI Framework & Companions
  • AI Groups
  • Statistics and RPG Framework (ARS): create your stats & attributes
  • Optimized Collisions Manager (ACM)
  • Targeting System (ATS)
  • Camera Manager (CCM)
  • Combined Animation System and Executions (CAS)
  • Mount System
  • Spells & Magic System
  • Music Manager
  • NEW V2 Automatic Save System

Code Modules:

  • Ascent Combat Framework [Runtime]
  • Camera Manager [Runtime]
  • Targeting System [Runtime]
  • Advanced RPG System [Runtime]
  • Collisions Manager [Runtime]
  • Ability System [Runtime]
  • Combined Animation System [Runtime]
  • Crafting System [Runtime]
  • Executions System [Runtime]
  • Automatic Save System[Runtime]
  • MountSystem [Runtime]

Number of Blueprints: 101

Number of C++ Classes: 154

Network Replicated: Yes

Supported Development Platforms: PC, Xbox One, PS4

Supported Target Build Platforms: PC, Xbox One, PS4