64x Simulated Blood Wall Decals driven by a single variable, that grows and dries after X time
Video Showcase
Documentantion
This asset contains 64x Realistic Simulated Blood Wall decals controlled by 01 Blueprint actor - Simple and fast deploy aiming Triple A results , the blood drips realistically and starts fading (drying) after X amount of time.
Features:
Supported Development Platforms:
Windows: Yes
Mac: Yes
Network Replicated: No
Documentation: https://drive.google.com/file/d/1g3Jef2VWgxOfr2IsIrQ5qDur4nagGxK4/view?usp=sharing
Working on the Sequencer: https://drive.google.com/file/d/1KtQnrGmny79aby729PUlle9NrA_NaHUr/view?usp=sharing
Important/Additional Notes: The level blueprint and it's map "Showcase" is made for test only, the decal system made is just for testing and checking how the decal would look. To use this asset properly on your projects you'll only use it's material, blueprint function and textures, all the rest can be deleted.