Advanced Hit Trailer

Elmarath - 代码插件 - 2024/08/10
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easy to control and edit, modular and optimized way to get hit results from continious hit trails.

  • 支持的平台
  • 支持的引擎版本
    5.3 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

The Advanced Hit Trailer plugin offers a robust and modular system designed to generate multiple hit results from selected skeletal mesh sockets over time. This tool provides the flexibility to activate or deactivate trails using handles, simplifying complex tracing operations for your projects.


Documentation: Link


Create different Data assets for different projectiles or weapons, and get the hit results with extra information. Such as hit type, speed, given payload etc. Start and end the trails by handle. Read the results from anywhere. Allow you code to be clean and your game optimized.


Mapping sockets to hit types as gameplay tags will ease the effect calculation and editing process. You can querry the hit results, map hit results to damage types etc. Very robust rool!

技术细节

Features:

  • Dynamic Tracing System: Seamlessly manage multiple traces with a dedicated handle, offering fine control over your hit detection.
  • Rich Hit Data: Gather detailed hit information, including hit type, speed, socket location, and custom trail payloads.
  • Customizable Trace Sources: Use data assets to define specific hit sockets and types for each trail, ensuring accuracy and precision.
  • Streamlined Project Settings: Easily set default data assets for trailing within your project settings, reducing setup time.
  • Enhanced Debugging: Visualize and troubleshoot trails with built-in debugging tools, making development smoother and more efficient.

Code Modules:

  •  Advanced Hit Trailer
  •  Advanced Hit Trailer Editor

Number of Blueprints: None

Number of C++ Classes: 6

Network Replicated: No (Works like any other tracing. You can execute it in clients or the server)

Supported Development Platforms: win64

Supported Target Build Platforms: win64

Documentation: Link

Discord: Link