Advanced Fade Objects PRO - Multicolor!

Craft Studio - 2021/04/30

This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

DEMO VIDEO

Fly Dream Dev OTHER ASSETS

This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ to improve performance. You don't need to change the materials on your objects. Advanced Fade Objects PRO will do everything by itself.


Update 1.0.1 - Minor fixes in the materials instance.


Features:

  1. Support for any number of colors for any number of objects
  2. Only one component for character or camera
  3. You can adjust the fade rate
  4. You can change it to any of your material
  5. Written in C++ for better performance
  6. Works with any number of material IDs on the object
  7. Different colors for each of the objects in the actor
  8. 2 operating modes. Exclusion and Inclusion methods
  9. Pause, Enable, and Disable in runtime
  10. Support for any number of colors for any number of objects
  11. Easy to use and easy to integrate into your project.
  12. Free support for our products in discord.


Disclamer: This will not work with FoliageInstanceMesh.

技术细节

Features:

  • Support for any number of colors for any number of objects
  • Only one component for character or camera
  • Different colors for each of the objects in the actor
  • Written in C++ for better performance

Code Modules:

  •  AdvancedFadeObjectsPROComponent (Type: Runtime) 

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64, Android

Supported Target Build Platforms: Win64, Android

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes: