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Advanced Asteroid System V2

Divivor - 2018/12/27

Advanced asteroid belt generation system. Async Generation, Chunk System, Runtime Rotation, Multiple Shapes, 100% Made in Blueprints

  • 支持的平台
  • 支持的引擎版本
    4.18 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Lite Version available!

The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid fields. You can use the AAS for Environments or as an active part of your game. It can dynamically swap chunks of Instanced Static Meshes with Actors. The generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 asteroids (low-poly) per system. 100% Made in Blueprints.


Video Showcase: Youtube Link

Documentation: PDF Link

Check out my other Assets as well: Assets by Divivor

Support: The fastest way to contact me is on my Asset Support Discord Server


技术细节

System:

  • Can spawn and swap Instanced Static Meshes and Actors at runtime
  • Asynchronous generation and spawning
  • Runtime Rotation with customizable Pivot Offset
  • Multiple System Shapes
  • Base Blueprint that allows you to make your own custom System Shapes
  • Indicators for system preview
  • 100% Made in Blueprints


Generation:

  • Seed based generation
  • Reusable DataTable for default asteroid options
  • Multiple Asteroid types per system 
  •  Randomized rotation and scaling with multiple parameters
  • Asteroid shrinking options for Border and Range
  • Use Curves for Spawn Probability and Scale Multiplication
  • Sinus based Noise generation for added variation 


Spawning:

  • Powerful Chunk System for swapping Actors and Instanced Meshes in runtime
  • Chunk System supports multiple Follow Actors
  • Chunk System supports system rotation
  • Follower Component to add Chunk Spawning ability to your Actors


Miscellaneous:

  • Detailed Demo Maps that display system shapes and functions
  • Multiple Event Dispatchers have been already setup