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Z LockOn

Ryan Johnson - Blueprints - May 31, 2017

Z LockOn is an auto targetting system seen in such games like the Legend of Zelda and Kingdom Hearts.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.20
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Preview: https://www.youtube.com/watch?v=U2O2-iKejVA

Z LockOn is an auto targeting system seen in such games like the Legend of Zelda and Kingdom Hearts. It allows you to lock on to a target, whether it's an enemy or an NPC, and get the best view of them, especially during combat. An absolute essential for any third person action game/RPG.
Features:
- Easy Installation
- Soft and hard lock on states
- Switch between targets to the character's left or right, using the analog stick on a gamepad or a button on the keyboard/mouse/gamepad
- Smooth camera transitions between targets
- Works with any third person UE4 game, Blueprint or C++
- Essential addition for any RPG or third person action game

Technical Details

Number of Blueprints: 3

Network Replicated: No

Engine Compatibility: 4.15, 4.16, 4.17, 4.18, 4.19

List of Features:

- One button camera lock on to enemy or NPC targets

- Switch between targets on the left or right of the player with a button press or a flick of an analog stick

- Easy installation

- Fully customizable


Intended Platforms: Windows

Other Supported Platforms:


Support Thread - https://forums.unrealengine.com/showthread.php?146528-RELEASE-Z-LockOn-Third-Person-Lock-On-System-for-Action-RPGs

Documentation - https://docs.google.com/document/d/1ZV7FVYg7WFmhkIzqJWzFapG5DjMQuyp5VkQQbtiacpg/