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Z LockOn is an auto targetting system seen in such games like the Legend of Zelda and Kingdom Hearts.
Z LockOn is an auto targeting system seen in such games like the Legend of Zelda and Kingdom Hearts. It allows you to lock on to a target, whether it's an enemy or an NPC, and get the best view of them, especially during combat. An absolute essential for any third person action game/RPG.
- Easy Installation
- Soft and hard lock on states
- Switch between targets to the character's left or right, using the analog stick on a gamepad or a button on the keyboard/mouse/gamepad
- Smooth camera transitions between targets
- Works with any third person UE4 game, Blueprint or C++
- Essential addition for any RPG or third person action game
Number of Blueprints: 3
Network Replicated: No
Engine Compatibility: 4.15, 4.16
List of Features:
- One button camera lock on to enemy or NPC targets
- Switch between targets on the left or right of the player with a button press or a flick of an analog stick
- Easy installation
- Fully customizable
Intended Platforms: Windows
Other Supported Platforms:
Support Thread - https://forums.unrealengine.com/showthread.php?146528-RELEASE-Z-LockOn-Third-Person-Lock-On-System-for-Action-RPGs
Documentation - https://docs.google.com/document/d/1ZV7FVYg7WFmhkIzqJWzFapG5DjMQuyp5VkQQbtiacpg/
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