Yang Config System

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YangConfigSystem is an easy to use Blueprint library for working with configuration files.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


An easy to use Blueprint library for working with configuration files. You can use it in any Blueprint and config any data types.

Technical Details


Features: (Please include a full, comprehensive list of the features of the product)

  •  Supports custom Blueprint structure, enumerate value.
  •  Supports C++ exposed variables.
  • Supports array, set, map container.
  • Supports UObject based variables(eg:Actor,ActorComponent,Pawn,Charactor) which member variable be checked “Config Variable” flag
  • If multiplayer, just make sure variable are replication.
  • Add or remove pins like array

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  EditNodePlugin[editor]
  • YangConfigSystemPlugin[runtime]

Video:https://www.youtube.com/watch?v=UkJyvgqjqBw&t=14s

Number of Blueprints:

Number of C++ Classes:4

Network Replicated: (Yes/No)Yes

Supported Development Platforms:[“Windows”,","Linux"]

Supported Target Build Platforms: [ "Win64", "Win32", "Linux" ,"Android"]

Documentation:

Example Project: https://drive.google.com/file/d/1MfmbEISXsBDmTTy7CjhJLnrxLMYN2wy7/view?usp=sharing

Important/Additional Notes:

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