You must sign in before using shopping cart.Sign In
A plugin for creating procedural spider webs to decorate your level.
This plugin contains four different types of spider web Blueprints (3 prior to 4.18) that can be placed and adjusted to decorate a level. BP_CornerWeb, BP_Web, and BP_CollumnWeb (4.18 + only) are procedural generated web meshes that can then be converted into static meshes once you are happy with the placement. Due to their procedural nature, there are infinite different web meshes that can be made, and they will always perfectly fit your level. The ability to convert to static mesh allows use with static lighting and improves performance. You can also reuse the static mesh with normal static mesh actors. BP_Hanging web is a rigged mesh of a tattered web that will have motion applied when an overlapping actor, such as a player, moves through it. All four have parameters for customizing the appearance.
If you considered buying this product, but didn't, please leave a comment stating why so I can improve it. If you bought the product, let me know your thoughts on what should be added or changed in updates. Remember to leave a rating. Thank you.
List of Features: Two Blueprints of procedurally generated spiderwebs that can automatically convert to static meshes. One Blueprint of a hanging, tattered web that will react to actor overlap with subtle motion.
Number of Blueprints: 3
Number of C++ Classes: 2
List of Modules: WebEZ - Developer
Number of Meshes: 1
Vertex Count: 121
Number of Master Materials: 3
Number of Material Instances: 4
Network Replicated: No
Number of Textures: 4
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Included in Plugin, Tutorial available at youtube.com/watch?v=EN6haSzsGls&feature=youtu.be
You will start receiving news, events, and webinar information soon.
Looks like you've unsubscribed in the past, please click here to resubscribe again.
Connection error. We are not able subscribe you right now. Please refresh page and try again.