Waterline

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Waterline Effect with Displaced Waves

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Hello!

Welcome to the UE4 Waterline product page!


Trailer

https://www.youtube.com/watch?v=MOH7vW_KnoA


What is Waterline?

It is a collection of assets for the Unreal Engine 4 aimed at creating realistic water visuals at extreme close-ups. Usually achieving this effect can be difficult, time consuming and sometimes difficult to customize. This asset and material pack aims to eliminate these hurdles.


What is it for?

The current set-up aims for maximum visual quality. As such the product does not currently support mobile or VR set-up out of the bag - Currently WIP.

While the main use would be for rendered animations or archviz renders, it should be possible to use the current effects for in-game purposes with a few tweaks - Official Performance Version WIP


This product was made for Unreal Engine 4.20


To get a better idea for this product try the demo available here:

https://1drv.ms/u/s!Ahv0CVYoiZNyggqEfuMJJVSplFdJ


For contact please message the Facebook Page:

https://www.facebook.com/DumpsterFireProductions/

Technical Details


Features:

  • 4 Example Levels 
  • 15 Textures
  • 9 Materials and 20 Instances
  • Post-Process Underwater Effects
  • Displaced Water Surface
  • Lighting Function For Water Caustics

Texture Resolutions:

  • 256x16
  • 1024x1024
  • 4096x2065
  • 8192x8192

Number of Materials: 9 Master Materials with 20 Instances

Number of Textures: 15

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: https://1drv.ms/b/s!Ahv0CVYoiZNygg2iBGnkcFKvcdp8

Important/Additional Notes: *Known Bugs and Fixes*

  • Upon launch the effects do not display properly in the Editor
  • To fix enter and exit full-screen once. The effects will now work for all resolutions and aspect ratios.
  • The water surface does not always show light reflection accurately. This seems to be an issue with the forward shading transparency in UE4.
  • to resolve this cycle through the "Engine Scalability Setting" until the light reflections appear. 

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