Waterline

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Waterline Effect with Displaced Waves

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


Hello!

Welcome to the UE4 Waterline product page!


Trailer


What is Waterline?

It is a collection of assets for the Unreal Engine 4 aimed at creating realistic water visuals at extreme close-ups. Usually achieving this effect can be difficult, time consuming and sometimes difficult to customize. This asset and material pack aims to eliminate these hurdles.


Update 1 - Trailer

- Directional Post Process Rays Material

- Volumetric Rays

- Screen Droplets Material

- Easier light direction control for the water shaders


Update 2 Mobile - Trailer

- New Underwater materials for mobile

- 4 new water surface shaders for mobile

- An infinite ocean solution* for mobile and PC

*used in the mobile map


To get a better idea for this product try the demo available here:

https://1drv.ms/u/s!Ahv0CVYoiZNyggqEfuMJJVSplFdJ


For contact please message the Facebook Page:

https://www.facebook.com/DumpsterFireProductions/

Technical Details


Features:

  • 7 Example Levels 
  • 24 Textures
  • 22 Materials and 33 Instances
  • Post-Process Underwater Effects
  • Displaced Water Surface
  • Lighting Function For Water Caustics

Texture Resolutions:

  • 256x16
  • 256x256
  • 600x600
  • 1024x1024
  • 2048x2048
  • 4096x2065
  • 8192x8192

Number of Materials: 22 Master Materials with 33 Instances

Number of Textures: 24

Supported Development Platforms: PC

Supported Target Build Platforms: PC, High End Mobile (ES3.1), iOS

Waterline Documentation

Update 1 Documentation

Update 2 Mobile Documentation

Important/Additional Notes: *Known Bugs and Fixes*

  • Upon launch the effects do not display properly in the Editor
  • To fix enter and exit full-screen once. The effects will now work for all resolutions and aspect ratios.
  • The water surface does not always show light reflection accurately. This seems to be an issue with the forward shading transparency in UE4.
  • to resolve this cycle through the "Engine Scalability Setting" until the light reflections appear. 

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