Virtual Reality Pawn and Components Plugin

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BP & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gaze, Gestures recording & recognition component) for your VR projects. Get up & running quickly with your UE-powered VR endeavor w/ this comprehensive plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.12-4.20

Description


NOTE:

To see all plugin content and classes, you must: a. Click "View Options" (lower left of content browser/eye icon) b. Check both "Show Engine Content" & "Show Plugin Content"

1. PREVIEW VIDEO: https://youtu.be/0Z49S7Q5lpw

2. DESCRIPTION: Virtual Reality Pawn and Components for common mechanics for either Blueprint or C++ VR projects. All nodes (Blueprint) and Functions (C++) have a range of parameters for full flexibility and compatible with the HTC Vive & Oculus Touch.

What you get: Pre-configured VR Pawn. Gestures Component (Record & Recognize custom VR Gestures – use to trigger actions or events in your VR experience/game). Movement Component (free axis, locked axis, dash/timed motion, bounce from VR bounds & optional use of Nav Mesh bounds). Teleport (Arc, Ray, Blink). Grabber (precision, lock, scan only, grab sky/sun with cycle day and night). Gaze component

Demo Project (compiled binaries and full source code):

https://github.com/1runeberg/RunebergVRPlugin

Tutorials:

https://www.youtube.com/playlist?list=PLngZ5l9HmlOQBtL8dzDD1lTAdXhsVEm4g

Support:

https://forums.unrealengine.com/showthread.php?109058-VR-Ready-C-Blueprintable-Pawn-with-common-VR-functions-Also-good-as-a-SteamVR-project-template

Technical Details


Modules:
• RunebergVRPlugin (Runtime)

Intended Platform:

Windows, HTC Vive, Oculus Rift (w/ Touch Controllers)

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