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BP & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gaze, Gestures recording & recognition component) for your VR projects. Get up & running quickly with your UE-powered VR endeavor w/ this comprehensive plugin.
To see all plugin content and classes, you must: a. Click "View Options" (lower left of content browser/eye icon) b. Check both "Show Engine Content" & "Show Plugin Content"
1. PREVIEW VIDEO: https://youtu.be/0Z49S7Q5lpw
2. DESCRIPTION: Virtual Reality Pawn and Components for common mechanics for either Blueprint or C++ VR projects. All nodes (Blueprint) and Functions (C++) have a range of parameters for full flexibility and compatible with the HTC Vive & Oculus Touch.
What you get: Pre-configured VR Pawn. Gestures Component (Record & Recognize custom VR Gestures – use to trigger actions or events in your VR experience/game). Movement Component (free axis, locked axis, dash/timed motion, bounce from VR bounds & optional use of Nav Mesh bounds). Teleport (Arc, Ray, Blink). Grabber (precision, lock, scan only, grab sky/sun with cycle day and night). Gaze component
Demo Project (compiled binaries and full source code):
• RunebergVRPlugin (Runtime)
Windows, HTC Vive, Oculus Rift (w/ Touch Controllers)