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The best starting point for every blueprint based VR project. Modern blueprint interface based architecture. Reach database of interaction examples. Gamepad/keyboard/mouse rapid testing framework.
Are you inspired by "Surgeon Simulator" or "Job Simulator" ? VR Game Template is the best starting point for every blueprint based VR project. Modern blueprint interface based architecture - to help you build clear and readable game logic. Reach database of interaction examples - to help you focus on content creation. Gamepad/keyboard/mouse testing operation mode - to save you on time-consuming VR testing.
Key programming assumptions:
- Blueprint interface based architecture
- Controller responsibility: Scan for interactive components and send
them interaction messages
- Interactive object responsibility: Decide how to consume inputs from
controller by using predefined methods or cancel interaction when needed
- 1 Button (no physics grab)
- 8 Swords (physics grab, different physics constraints)
- 1 Cup (physics grab, multiple interactives combined together)
- 4 Levers (physics grab)
- 2 Cranks (physics grab)
- 2 Sliders (physics grab)
- Interaction cancelling
- Gamepad testing
Combination of physics grab constraints:
- Rotation: No constraint, snap to controller, snap to custom value
- Location: Snap to controller, snap to custom value
- Unreal Engine 4.14
- Unreal Engine 4.15
- Unreal Engine 4.16
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