VR Game Template

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The best starting point for every blueprint based VR project. Modern blueprint interface based architecture. Reach database of interaction examples. Gamepad/keyboard/mouse rapid testing framework.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.16

Description


Are you inspired by "Surgeon Simulator" or "Job Simulator" ? VR Game Template is the best starting point for every blueprint based VR project. Modern blueprint interface based architecture - to help you build clear and readable game logic. Reach database of interaction examples - to help you focus on content creation. Gamepad/keyboard/mouse testing operation mode - to save you on time-consuming VR testing.

Technical Details


Key programming assumptions:
- Blueprint interface based architecture
- Controller responsibility: Scan for interactive components and send
them interaction messages
- Interactive object responsibility: Decide how to consume inputs from
controller by using predefined methods or cancel interaction when needed

Interactive examples:
- 1 Button (no physics grab)
- 8 Swords (physics grab, different physics constraints)
- 1 Cup (physics grab, multiple interactives combined together)
- 4 Levers (physics grab)
- 2 Cranks (physics grab)
- 2 Sliders (physics grab)

Other features:
- Interaction cancelling
- Gamepad testing

Combination of physics grab constraints:
- Rotation: No constraint, snap to controller, snap to custom value
- Location: Snap to controller, snap to custom value

Compatibility:
- Unreal Engine 4.14
- Unreal Engine 4.15
- Unreal Engine 4.16

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