You must sign in before using shopping cart.Sign In
The plugin is intended to retarget real-time human body motion to Unreal Engine’s skeletal mesh by using SteamVR-compatible VR Headset (HTC Vive), Motion Controllers and tracked devices (Vive Trackers). It supports custom skeletal meshes and can be used both for motion capture recording and for in-game player body representation. Transforms of untracked bones are reconstructed by using inverse kinematics.
The plugin supports tracking of feet, knees, flexible spine, shoulders, elbows and hand palms. Demo project includes a level ready to perform motion capture and save result animations in Anim Sequence for future export in FBX. Duration of Anim Sequence assets is limited to 60 seconds.
1) SteamVR-compatible VR headset, two Motion Controllers, at least 1 Vive Trackers
or: 2) SteamVR tracking system (two Base Stations and Link Box) and at least 4 Vive Trackers.
Video #1 (4 trackers): https://www.youtube.com/watch?v=rotTd9Yx6qA
Video #2 (4 trackers): https://www.youtube.com/watch?v=Qa_wmv4i9n4
Video #3 (full short session with 3 trackers): https://www.youtube.com/watch?v=ZkK5gZBhRLM
Video #4 (capture without VR headset): https://www.youtube.com/watch?v=1OEznyHCjow
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64/SteamVR
Supported Target Build Platforms: Win64/SteamVR
Example Project: https://drive.google.com/open?id=0B6s-2uvAvszmVmxEZmhiaDFPNlk
Example Project (ver 2): https://drive.google.com/open?id=0B6s-2uvAvszmcWNybm45aDRKV0k
Executable Demo (try before buy): https://drive.google.com/file/d/0B6s-2uvAvszmTHd1c2ZDa3dVQVU (see readme first)
You will start receiving news, events, and webinar information soon.
Looks like you've unsubscribed in the past, please click here to resubscribe again.
Connection error. We are not able subscribe you right now. Please refresh page and try again.