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These are a variety of one-handed mallets created for use in RPG/Survival games when upgrades or progressive versions of items are needed. The progression goes from wood, to stone, to metal, to crystal with four levels of material/meshes per type.
These are a variety of one-handed construction-style mallets created for use in RPG/Survival games when upgrades or progressive versions of items are needed. These particular mallets are one-handed, generally meant as tools, but with some re-sizing these could be taken for larger hammers. The “level” of the mallets progress from wood, to stone, to metal, to crystal, which are further broken down into four levels apiece, for a total of sixteen levels.
Each instance comes with additional tint and emissive controls tied to masks to create alternate colours and/or glow effects, lending to the possibility of creating a much larger item progression level. Additionally, a template has been set up to include custom glow patterns. Using this template, adding magical symbols, logos, or effects is simple! Instructions included as an image within the main project folder, as well as in preview images. Change any item to any hue, add custom glowing patterns, and make a small library of items for your project!
Scaled to Epic skeleton: (No)
Collision: (Yes- Simple)
Vert Count: Wood = 185 Stone = ~433 Metal = 510 Crystal = 2,784
(With UE4's LOD Options, crystal can be as low as 278)
LODs: Not set up, but 5 material levels available for use. Items made to scale easily.
Number of Meshes: Seven skeletal meshes.
Number of Materials and Material Instances: One main material, 82 instances.
Number of Textures: 3 per type, 16 materials, 5 resolutions each, makes 240 textures. There are also 7 masks and 1 example pattern.
Supported Development Platforms: Should be compatible with any.
Supported Target Build Platforms: 4.17.2, but project is relatively non-complex.
Documentation: Documentation can be found within project directory as an image.