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Light your Game or Architectural environments dynamically by video content!
How to use
Connected lights will pick up the colors of the video when you press play.
Make sure to read the tooltips on all of the attributes in the details panel!
PointLights, SpotLights, RectLights and DirectionalLights are supported, with Stationary or Movable mobility.
Stationary lights still support baked shadows while working with this plugin.
The LightComponents are identified by their name and must be part of the same Blueprint as the VideoAmbientLightComponent.
The plugin will provide smooth color transitions by default, if you need the lights to react to quick changes, explore the advanced section of the Adjustments category.
The simplest possible material would just contain the MediaTexture of your MediaPlayer connected to the emissive color output of an unlit material.
The plugin calculates the light colors based on the emissive color output of the assigned SourceMaterial. This allows for any effects added in the material to be taken into account for determining the output colors.
The performance cost of this solution is very small, it is possible to use many screens with many lights each and the performance overhead of the plugin's computations will be bearly measurable.
Feel free to contact me at firstname.lastname@example.org if you run into any issues or have any feature requests.