V-Ray for Unreal

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Now you can render true photorealistic images in Unreal Engine with V-Ray’s Academy Award-winning ray tracing technology.


Watch the demo video

V-Ray for Unreal is the fastest, simplest way to bring V-Ray scenes directly into the Unreal Editor. And it allows you to render ray traced, photorealistic images using V-Ray directly in Unreal.

True photorealistic rendering directly from Unreal

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Use the content creation workflow you already know

Create your scene the same way you normally do using V-Ray and your favorite 3D application (3ds Max, Maya and SketchUp). Then, export your V-Ray scene from the host application and import it using V-Ray for Unreal.

Smart translation of materials and lights

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials remain connected to their real-time versions and are called up when you’re ready to render.

Your gateway to virtual reality

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Technical Details

Documentation and example projects are available here.

Support forum is available here.

The V-Ray for Unreal plugin includes all the tools needed to import V-Ray scenes into real-time and to render true photorealistic images directly from the Unreal Editor.

Technical specifications

  • V-Ray for Unreal uses advanced GPU+CPU hybrid rendering technology for fast ray tracing. NVIDIA GPUs are required for GPU rendering.


  • Includes simple and easy to use V-Ray Toolbar and UI
  • Built-in V-Ray frame buffer with post-processing capabilities


  • Supports Unreal Cameras
  • Supports V-Ray Camera Blueprint and includes 3ds Max and V-Ray exposure control types.


  • Supports Unreal lights
  • Supports V-Ray Light Blueprints including V-Ray Sun/Sky and V-Ray Light Dome
  • Supports image-based lighting (IBL)


  • Supports V-Ray Material Instances
  • Supports rendering of complex materials from V-Ray Scene file
  • Supports external material libraries

Additional features

  • Supports V-Ray Teleport Blueprint for navigating VR experiences
  • Supports V-Ray Proxy objects



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