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A plugin which provides complete Steamworks integration for both C++ and BP.
With UWorks, developers can use almost the entire functionality provided by the Steam SDK, in ways which weren't possible in BPs and were complicated in C++. Its most important uses are:
- It converts every Steam data type into UE4 types (i.e. structs to USTRUCTS);
- It exposes almost every Steam function to BP;
- It simplifies the entire asynchronous (latent) workflow provided by Steam by providing 3 different workflows using UE4 delegates and converted data types.
Developers are expected to follow the Steam documentation and reach out to me and/or other buyers, for any additional information and/or help, via the Discord server linked below.
- 136 files
- 38.000 lines of code
- 3 asynchronous workflows (one for full flexibility, one for quick uses in C++, one for quick uses in BP)
- ~155 UCLASSs
- ~50 USTRUCTs
- ~60 UENUMs
- ~1150 UFUNCTIONs (~650 direct, distinct functions)
- UWorksCore (Runtime)
- Friends List
- Friends Chat
- Server Browser
- Server Registration
- Voice Recording
Number of Blueprints: 12
Number of C++ Classes: ~210
Platforms: Win64, Linux
- https://www.youtube.com/playlist?list=PLdo2I4GlXguHdVg-NZrEWBPxZQ6-cls5G (will be updated soon)
- https://www.youtube.com/watch?v=uGPoHWtcWiU (severely outdated and requires an update)
Example Project: https://www.dropbox.com/s/jwzz10xsmwi6eld/UWorks-Projects.zip?dl=1
- The functions contain the entire API documentation as comments. The "Technical Details!" screenshot will be updated soon.
- Server functionality in binary versions of the engine require copy-pasting the Steamworks binaries from a source engine.
- Due to how Steam works internally, this plugin cannot be tested with Play-In-Editor. Instead, developers must run standalone instances of their projects.
- This is not intended to be used in conjunction with OnlineSubsystemSteam due to various problems with OSSteam.
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