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A mini map system inspired by most popular video games. It offers point, area and path rendering with lots of customization settings changeable at runtime. Renders in circular, rectangular or any shape defined by vertices.
+Adjustable minimap and point material
List of important assets:
1 Widget Blueprint
1 Blueprint Struct
1 Blueprint Interface
1 Character Blueprint // in the preview level
5 Render Targets
1 Texture (baked texture of a player point)
1 Material Instance
1 Actor (for 3D rendering)
6 default point/area Materials
Number of Blueprints (that make up the minimap-not the entire showcase level): 4
Default project input: Mouse, Keyboard
Network Replicated: No
Supported Development Platforms: Windows (probably others too but I have not tested it yet)
Supported Target Build Platforms: Windows (probably others too but I have not tested it yet)
Contains in-engine tutorials + parameters description when hovering over them.
Tutorials and tips and tricks videos as well as any new features will soon be available on my YouTube channel (click here)
Additional Notes: You can define any shape by vertices, but you need to use your own opacity mask in the material if you are not using the default generated shapes. Scaling changes apply both to your own and default shapes. You can use the included widget Blueprint to draw your own shape and get exact vertex coordinates.
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