Ultimate RTS Camera

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Ultimate RTS Camera for PC, Gamepad & Mobile. Replication Supported. Smooth Movements, dynamic and adaptable.

  • Supported Target Platforms
  • Supported Engine Versions


Words don't always portray what your buying, download the demo and get a real feel for how this functions. (144mb)

Ultimate RTS Camera is a full featured camera system for RTS style games. It supports dynamic detection between keyboard and gamepad, with fully support for each. It also includes mobile support, including drag, pinch and zoom, and 2 finger rotate. The system stems from a character and is fully replicated. The focus for this project was smooth clean movements, with nice interpolations between any input or jumps.

Lots of options to tweak and customise

Blueprints fully commented and variables organised

Easy to extend of sub-class

Jump to Actor, with follow-cam, via interface or simple function

Locked or interruptable actions depending on needs.

Predefined sphere trace returning the info you need.

Free rotate, fixed rotate, and incremental rotates.

Custom camera interpenetration system

How to merge the Input Mappings In

Watch the Overview video here

Important! After merging to your project, navigate to your project and merge the contents of the InputMappingsMerge.txt file into your own DefaultConfig.ini so that the mappings work. If project was open, restart.

Technical Details


  •  Mouse and Keyboard + Gamepad support, with dynamic switching UI based on last input
  •  Mobile Support
  •  Replication
  • Smooth, clean movements and rotations

Number of Blueprints: 5

Input: Gamepad, Keyboard, Mouse, Touch (text file with Input Mappings included)

Network Replicated: (Yes)

Supported Development Platforms: (PC, Mac, Linux)

Supported Target Build Platforms: (Should work on all platforms)

Important/Additional Notes: Be sure to merge the InputMappings included. The file is not in itself a DefaultInput, so make one then copy paste the contents from mine into yours.



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