Ultimate Quests and Achievements Component

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Standalone actor components that provide extensive quests and achievements systems. Single and multiplayer ready.

  • Supported Target Platforms
  • Supported Engine Versions


Ultimate Quests and Achievements Component (UQAC) is a fully blueprinted system ready to be added to your project. Create quests with multiple options or simple achievements.


  • easy to implement Actor Components
  • quests and achievements created through Data Tables
  • timed quests
  • chained quests
  • quests can unlock other quests
  • repeatable and resetable quests (like MMOs daily quests)
  • custom quest indicators
  • quest tracker
  • limited or infinite space in quest log
  • infinite achievements
  • single objective oriented achievements
  • achievements progression
  • customizable rewards for quests and achievements

Technical Details

Documentation: LINK

Playable Demo: LINK

Demonstation Video: LINK

Number of Blueprints:


  • 3 Actor Components
  • 2 Blueprint Interfaces
  • 1 Function Library
  • 9 Widget Blueprints


  • 4 standard Blueprints (controller, characters, game mode)
  • 3 additional Actor Blueprints
  • 1 Widget Blueprint (custom HUD)

Input: Mouse + Keyboard

Network Replicated: Yes

Supported Development Platforms: Any

Supported Target Build Platforms: Any (but since it uses Mouse and Keyboard inputs it will require few adjustments to target platform controls)

Important/Additional Notes: As always few updates are planned for the future: Save System (sooner), Achievements Grouping (later). At some point I may implement custom dialogue system.



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