Ultimate Dialogue

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Dialouge system with graph editor and procedural character animation

  • Supported Target Platforms
  • Supported Engine Versions


Everything you need to build dialogues in your RPG and Action-RPG games (except lip-sync). The plugin includes easy and flexible graph editor to create dialogue trees and phrases editor to build procedural character animation from pre-existing animation assets. Initial set or motion captured animations is included, and you can add as many new animations as you want. Text localization is supported via string tables and localization dashboard. Audio localization works via Dialogue Wave assets.

I provide long-term support and consider personal requests.

Please contact me, if you're interested in demo version.

[ Forum support thread ]


Technical Details


  • unlimited number of interlocutors
  • handy editors for dialogues and phrase animation
  • automatic gameplay conditions & actions allow to control dialogue flow dynamically
  • additional automatic conditions allow to test variables in character actor
  • custom conditions and events
  • support of Sound Wave and Dialogue Wave
  • support of continuous and short facial expressions based on morph targets
  • support of shot facial animations
  • included: 9 hand gestures, 5 head animations, 2 loop animations, 3 full-body animations with root motion
  • dialogues and phrases animation sets can be exported to JSON via data tables
  • doesn't require custom character class

Code Modules:

  •  UltimateDialogue (Runtime)
  •  UltimateDialogueEditor (Editor) 

Number of Blueprints: 2 (including animation blueprint)

Number of Animations: 20

Number of C++ Classes: 48 - 11 runtime classes, 2 interfaces, 35 editor classes

Number of Custom Asset Types: 4

Network Replicated: No

Supported Development Platforms: Windows x64, Linux

Supported Target Build Platforms: Windows x64, Linux

Documentation: PDF

Example Project: ZIP



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