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Dialouge system with graph editor and procedural character animation
Everything you need to build dialogues in your RPG and Action-RPG games (except lip-sync). The plugin includes easy and flexible graph editor to create dialogue trees and phrases editor to build procedural character animation from pre-existing animation assets. Initial set or motion captured animations is included, and you can add as many new animations as you want. Text localization is supported via string tables and localization dashboard. Audio localization works via Dialogue Wave assets.
I provide long-term support and consider personal requests.
Please contact me, if you're interested in demo version.
Number of Blueprints: 2 (including animation blueprint)
Number of Animations: 20
Number of C++ Classes: 48 - 11 runtime classes, 2 interfaces, 35 editor classes
Number of Custom Asset Types: 4
Network Replicated: No
Supported Development Platforms: Windows x64, Linux
Supported Target Build Platforms: Windows x64, Linux
Example Project: ZIP