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Drag and drop Interactive water bodies that simulate interactive ripples and interactive caustics. Waves interact with foliage. Works with any material.
UIWS is the leading solution for dynamic interactive water bodies in Unreal Engine 4. Beautiful unified interactive fluid, interactive caustic lighting, collision and damage handling and more! The plugin is super easy to use with almost no setup required; Simply drag, drop, scale, and play!
Overview Video: https://youtu.be/cOOJjaTbMug
Photorealistic Scene: https://youtu.be/-Xl18rsUE64
Playable Demo: https://egray.io/uiws/demo/
Product Site: https://egray.io/uiws
Code Modules: UIWS (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: N/a
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android
Important/Additional Notes: If you need specific platform or version support get in touch!
Bug Alert: I've just discovered an issue with UIWS water bodies not working correctly when added to streamed sublevels. Fix completed and will be uploaded within 24hrs (posted: 17feb 9:00pm gmt+10).
4K Perf Test: https://youtu.be/W7zo-vSNgcY
-Fixed blueprinted water jumping to origin on placement bug
-Fixed phantom caustics at origin bug
-Added workaround for issue caused by running dedicated server in PIE
-Bodies now support yaw rotation with accurate caustics
-Mesh component chunking added - water mesh is now made up of a number of meshes for performance and quality reasons. Allows for uniform water density at infinite scale
-Aggressive optimization and scalability options for low end (eg, optionally enable one sim step per tick reducing cpu overhead)
-Added Some Per platform scalability options.
-Switch and IOS official support (any platform should hypothetically work)