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Helps build UMG logic that allows menus to be navigated with Mouse, Keyboard and Gamepad.
UINavigation is a framework that allows you to build UMG menus that can be navigated with Mouse, Keyboard, Gamepad, or any combination of those.
It's designed to be easy to setup, flexible and extendable.
NEW: The plugin now supports Input Rebinding! Check the Input Rebinding tutorial or section in the Documentation blueprint.
It supports 4 ways of navigation:
It contains 3 examples of different menus that you may want to have in your game (Main Menu, Options Menu, Simple Inventory).
Video showcase: https://youtu.be/c3iajqIQF7A
Number of Blueprints: 22
Number of C++ Classes: 13
Network Replicated: No
Public Repository : https://github.com/goncasmage1/UINavigation
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux
Documentation: Dedicated Documentation Blueprint