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A simple-to-use and flexible UMG framework that allows building menus that can be navigated with Mouse, Keyboard and Gamepad in one go.
UINavigation is a framework that allows you to build UMG menus that can be navigated with Mouse, Keyboard, Gamepad, or any combination of those.
It's designed to be easy to setup, flexible and extendable.
It supports 4 ways of navigation which are used in 99% of video game menus:
It contains 3 examples of different menus that you may want to have in your game (Main Menu, Options Menu, Simple Inventory).
Video showcase: https://youtu.be/c3iajqIQF7A
Input Rebinding Tutorial: https://youtu.be/MobFlFZ4XpI
Number of Blueprints: 22
Number of C++ Classes: 13
Network Replicated: No
Plugin Roadmap: https://trello.com/b/NCmWZ7Gr/ui-navigation
Public Repository : https://github.com/goncasmage1/UINavigation
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Dedicated Documentation Blueprint