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Only need to use the blueprints, you can perform various types of HTTP request operations. And it is super stable.
Contains various types of HTTP request operations.: Eg. (GET, PUT, POST).
Just use the blueprint functions and don't need to use any C++ code.
This plugin encapsulates the internal Http module of Unreal Engine 4.
This plugin is cross-platform and very stable.
We tested this plugin for a long time and verified that this plugin did not cause any crashes.
Our "UE4Http" vs. "LE Http Request" and "VaRest"
Our "UE4Http" : No any crashes. Lower memory consumption. The structure is very simple, try to restore the native UE4 Http module structure.
"LE Http Request": When using the this plugin, if you call HTTP Request for each tick, it always crashes. And in this plugin, it creates a new Http Response Object for each request.
"VaRest": Often crash in tick functions. JSON parsing is mixed in, the structure is a bit complicated.
Number of Blueprint Nodes: More than 56.
Number of C++ Classes: More than 5.
Supported Development Platforms: Windows, Mac and Linux.
Supported Target Build Platforms: "Win64", "Win32", "Mac", "XboxOne", "Linux", "Android", "IOS", "PS4", "HTML5", "TVOS".
Documentation and Example Project: https://gitlab.com/UE4PluginsOfLiam_Public/UE4Http_Public
Important/Additional Notes: Robust, Robust, Robust.