TweenMaker

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Create animations in a matter of seconds for your Actors, SceneComponents, Materials, UMG widgets or pretty much anything you like, either in Blueprints or C++.

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


TweenMaker is an easy to use animation system for Blueprints and C++. It allows you to create animations in just a few seconds without needing almost any setup.


Preview video: https://www.youtube.com/watch?v=SlmdLCzao6U&feature=youtu.be

Example project executable (does NOT require the plugin. It was built with version 4.19 for Windows 64 bit): https://drive.google.com/file/d/1IgZZmF_-TflHxl_bmR6VZr3MLN4tccDW/view


Example project (4.19): https://github.com/FrancescoDesogus/TweenMakerExampleProject/archive/1.0-4.19.zip

Example project (4.20): https://github.com/FrancescoDesogus/TweenMakerExampleProject/archive/4.20.zip


Documentation: https://docs.google.com/document/d/19XEcSc4zrrN6bB_G9Hjww0auFVJfyzeMG-v2y9iYM34/


Animate Actors, SceneComponents, Materials and UMG widgets or create custom Tweens that will animate the UObjects of your choosing!

The following types are supported, with 41 easing functions: Move, Rotate, Scale, FollowSpline, RotateAroundPoint and more. Check out the documentation for the complete list.

Technical Details


Features:

  • Create animations in seconds anywhere, both in Blueprints and C++.
  • Over a dozen types of animations are supported, with the possibility of creating custom ones.
  • Easily compose Tweens together to create more complex animations: append Tweens to other Tweens in order to create sequences, or join them to play them in parallel. Or mix the two!
  • Full callback and collision support: execute custom behaviours when animations start, update, end or the target object hits/overlaps something.
  • Choose among 41 easing functions for your animations.
  • A dozen helper methods will help you manage the created Tweens.
  • The plugin efficiently handles thousands of Tweens being created and updated at the same time.
  • The plugin was designed to exploit the best features of both Blueprints and C++, in order to reduce the amount of work.


Number of Blueprints: 1

Number of C++ Classes: 24

Network Replicated: No

Supported Development Platforms: Win32, Win64, Mac, iOS, Android, Linux, HTML5

Supported Target Build Platforms: Win32, Win64, Mac, iOS, Android, Linux, HTML5

Documentation: https://docs.google.com/document/d/19XEcSc4zrrN6bB_G9Hjww0auFVJfyzeMG-v2y9iYM34/

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