Turn Coordinator

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Know the rate and quality of your turn.

  • Supported Target Platforms
  • Supported Engine Versions


Showcase Video

The Turn Coordinator is an instrument designed to indicate the direction and rate of turn of an aircraft and the amount of slipping or skidding in the turn. The two primary parts are the Turn Indicator and the Inclinometer.

Product includes:

Turn Coordinator Instrument

* Indicates the direction of the turn.

* Indicates standard-rate turn of 3 degrees per second/360 degree turn in 2 minutes.

* Indicates the quality (coordinated or slipping/skidding) of the turn.

Demonstration Widget

* Demonstrates the Turn Coordinator with the plug and play setup.

Demonstration Map With Demo Pawn

* The Demo Pawn functionality is to pitch, roll, and yaw with adverse yaw tendency (in a roll, the aircraft has a tendency to yaw away from the intended direction of the turn).

Technical Details


Number of Widgets: 2

Number of Blueprints: 4

Number of Textures: 11

Texture Size: 1024 x 1024, 512 x 512, 512 x 256, 256 x 256, 256 x 128, 128 x 128, and 64 x 64

Number of Materials: 2

Number of Maps: 1 (Demonstration Map)

Number of Curves: 2

Number of Enumerations: 1

Input: Gamepad and Keyboard

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows and Android

Documentation: Blueprint Tutorial x 1

Important/Additional Notes:

  • The Turn Coordinator asset is designed for UMG UI display.
  • The Turn Indicator functionality of the instrument operates from the class type pawn reference which is set from the “Get Owning Player Pawn” function. This reference is used to get the “Get Actor Rotation” Function.
  • The inclinometer functionality of the instrument operates from the “BP_Inclinometer Intermediate” component reference which gets the “Slip Skid” value. Adding the “Inclinometer Intermediate” blueprint component to the pawn and setting the “Slip Skid” variable is necessary for the inclinometer functionality.



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