Tropical South-East Asia Jungle Pack

STF3d -
Average Rating:  
X Rating Failed

South-East Asian Tropics - Large Pack of Meshes, Textures, and Particles.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


Welcome to the Jungle! Roam the wilderness of the tropics in southeast Asia, build your own jungle by combining lianas, palms, bamboos, and trees – all you need is this pack of tropical assets, suitable for all kinds of “Tropical Asia” scenarios.


Video:


https://youtu.be/4mEAylDd38U



This pack is featuring both manually designed props and photogrammetry assets, and is aimed at giving you the best possible balance between realism and performance. Most tree, rock, trunk and plant assets range between 50 and 8000 vertices to ensure decent speed even on non-high-end computer systems.

The total mesh count is 82, including bananas, trees, ferns, rocks, trunks, bamboos and many more items, some of them 3d-scanned via photogrammetry to give a realistic, natural look.


The low polygon counts due to efficient retopology might even make it possible to experiment with VR and mobile platform use.


Pivots centered to origins, with additional height maps in case of need, and a very unique leaf shader for what we think is a fair price. 


Most suitable for PC platform. 

Technical Details


Features:

  •  82 natural prop models with reasonable polygon count for decent performance.
  • 476 texture maps, including water, ground and cloud / fog particle textures.
  •  High-quality, high-res textures including AO-, normal-, height- and roughness maps if needed. 
  •  Full set of additional jungle ground textures and simple landscape multiplayer material for landscape painting. 
  • Extra fog particle, color switchable via node to preferred ambience. 


Texture Sizes:

  •  16 x 4096x4096 
  •  66 x 2048x2048
  •  10 x 1024x2048
  • 168 x 1024x1024
  • 42 x 512x1024
  • 85 x 512x512
  • 30 x 128x1024
  • 10 x 256x256
  • 21 x 32x1024
  • 4 x 128x128


Scaled to Epic skeleton: Metric scale for realistic measurements used.

Collision: Auto-generated; complex to simple for complex objects, simple for most concave objects.

Vertex Count: 50-100 for small ground filling props, up to 8000 for large rainforest trees.

LODs: none, due to relatively low polygon counts.

Number of Meshes: 82

Number of Materials and Material Instances: 9 materials, 2 material functions, 92 material instances

Number of Textures: 476

Supported Development Platforms: PC (Windows)


Important/Additional Notes:


Sound files and wind not included, but likely to be added in upcoming updates IF desired, as well as additional versions for older UE4 versions. Demo maps are merely showcases for the content, not "game worlds" with perfectly aligned props to copy and paste and simply expand on (which you probably wouldn't do generally, anyway).

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention