● Physically-Based Rendering ● Collision ● LODs (all models have at least 3 LOD meshes. Larger meshes have 4 LOD meshes) ● Number of Meshes: 33 (32 prop/prop components, 1 demo terrain) ● Number of Materials and Material Instances: 60 (3 masters, 57 instances) ● Number of Textures: 114 ● Documentation Included ● Number of Materials: 60 (3 masters, 52 primary props, 4 demo props, 1 template street sign) ● Do Materials derive from a Master Material with instances as variation: Yes (3 masters, 116 instances) ● Number of Textures: 114 (104 props, 6 demo terrain, 1 demo street sign, 3 placeholder) ● Texture Resolution (complete list): See TrafficIntersectionPack_AssetDetails.xls workbook ● Number of Blueprints: 72 (65 actors & subclasses, 1 function library, 5 data, 1 enum) ● List of Features: Most Blueprints are complex arrangements of other actors, such as a traffic light frame with a series of traffic and crosswalk lights. Others are data containers and logic for cycling lights.
Most of the place-able Blueprint actors are compound arrangements of functional child actors. Several common traffic light arrangements are provided for traffic light structures and some complex intersection layouts. The content package has been designed to be modular so that users can make and modify custom traffic light/intersection arrangements. The provided PDF user manual explains how to set parameters for intersections and light cycle timing. It also provides information on how to customize actors and models. Please also note that textures and materials were created with exaggerated wear & tear for typical game aesthetics and appeal.