TPS Character System

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Complex product consisting of weapons system, player's camera, locomotion and multiplayer logic.

  • Supported Platforms
  • Supported Engine Versions
    4.19

Description


Promo Video

Weapons System

  • Support different pictures of weapons recoil, spread and damage.
  • Weapon Direction System controls rotation of weapon and angles for aim offset. Weapon will always look where a sight is aimed.
  • Support rifles, shotguns, pistols and sniper rifles.
  • Primary and secondary weapons. Support auto, burst, single and autosingle weapons fire types.
  • Weapons Pickups.
  • Melee attack.


Character Locomotion & Cover System

  • Support main states of locomotion: walk, sprint, crouch, minizoom, death , jump.
  • Support climb and jump over of low covers.
  • Special Character State “Near Wall”. This state solve the problem of shooting from jamb of wall.
  • Animated swap and hide of the weapon.
  • The character can be with weapon or without weapon.
  • Smooth start and stop of movement.


Player's Camera

  • The player's camera has many modes for different states of a character.
  • Customizable transition between camera modes.
  • Camera mirror.


Main menu with lobby logic.

Supported full network replicated of all systems. Based only on blueprints.


Updates Info

Email: gameparts.main@gmail.com

Discord

Technical Details


This project uses the Animation Starter Pack by Epic Games, sound and SFX from Shooter Game Template, weapon models and materials from Infinity Blade: Weapons Pack and animations from Mixamo Animation Pack.

List of Features:

  • Weapon Shooting and Reload Main Logic
  • Weapon Recoil & Recovery Recoil
  • Weapon Spread
  • Weapon Damage
  • Weapon Target & Weapon Direction
  • Simple Sound System
  • Camera Modes
  • Camera Modes Transition System
  • Camera Shakes System
  • Camera Mirror
  • Character Locomotion States: idle, walk, sprint, crouch, mini zoom, jump
  • Climb and jump over low covers
  • Basic Player's HUD
  • Dynamic Crosshair
  • Anim Death and Respawn
  • Various Weapons Types
  • Primary and secondary weapons
  • Animated swap and hide of the weapon
  • With weapon & without weapon states
  • Front Checker System
  • Weapons Pickups
  • Rifles, shotguns, pistols and sniper rifles
  • Main Menu with lobby logic
  • Melee Attack


Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: Included in the pack (Content\TPSCharacterSystem\Guide)

Number of Blueprints: 10

Number of Actor Components: 3

Number of Animation Blueprints: 1

Number of Characters: 1

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes

Number of Widget Blueprints: 9

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