TPS Character System

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Complex product consisting of weapons system, player's camera, locomotion and multiplayer logic.

  • Supported Platforms
  • Supported Engine Versions


Weapons System

  • Support different pictures of weapons recoil and spread.
  • Damage can be customizable depending on range of hits.
  • Weapon Direction System controls rotation of weapon and angles for aim offset. Weapon will always look where a sight is aimed.
  • Primary and secondary weapons. Support auto, burst, single and autosingle weapons types.
  • Weapons Pickups

Character Locomotion & Cover System

  • Support main states of locomotion: walk, sprint, crouch, minizoom, death.
  • Support climb and jump over of low covers.
  • Special Character State “Near Wall”. This state solve the problem of shooting from jamb of wall.
  • Animated swap and hide of the weapon.
  • The character can be with weapon or without weapon.
  • Smooth start and stop of movement.

Player's Camera

  • The player's camera has many modes for different states of a character.
  • When changing a character's state, a camera changes between modes. To configure a transition, use Сamera Modes Transition feature, which determines a speed and smoothness of a transition.

Supported full network replicated of all systems. Based only on blueprints.

Documentation: Included in the pack (Content\TPSCharacterSystem\Guide)

Updates Info

Promo Video

Update 1.1 Video


Technical Details

This project uses the Animation Starter Pack by Epic Games. It also uses sound and SFX from Shooter Game Template.

List of Features:

  • Weapon Shooting and Reload Main Logic
  • Weapon Recoil & Recovery Recoil
  • Weapon Spread
  • Weapon Damage
  • Weapon Target & Weapon Direction
  • Simple Sound System
  • Camera Modes
  • Camera Modes Transition System
  • Camera Shakes System
  • Character Locomotion States: idle, walk, sprint, crouch, mini zoom
  • Climb and jump over low covers
  • Basic Player's HUD
  • Dynamic Crosshair
  • Anim Death and Respawn
  • Various Weapons Types
  • Primary and secondary weapons
  • Animated swap and hide of the weapon
  • With weapon & without weapon states
  • Front Checker System
  • Weapons Pickups

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: Included in the pack (Content\TPSCharacterSystem\Guide)

Number of Blueprints: 6

Number of Actor Components: 3

Number of Animation Blueprints: 1

Number of Characters: 1

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes

Number of Widget Blueprints: 1



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