TPS Character System

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Complex product consisting of weapons system, player's camera, locomotion and multiplayer logic.

  • Supported Platforms
  • Supported Engine Versions


Promo Video

Update 1.1 Video

Weapons System

  • Recoil. Support different pictures of weapons recoil.
  • Spread. Fully customizable weapons spread.
  • Damage System. Сan be customizable depending on range of hits.
  • Weapon Direction System. System controls rotation of weapon and angles for aim offset. Weapon will always look where a sight is aimed.
  • Various Weapons Types. Support auto, burst, single and autosingle weapons types.

Character Locomotion & Cover System

  • Character Locomotion States. Support main states of locomotion: walk, sprint, crouch, minizoom, death.
  • Covers. Support climb and jump over of low covers.
  • Special Character State “Near Wall”. This state solve the problem of shooting from jamb of wall.

Player's Camera

  • Camera Modes. The player's camera has many modes for different states of a character.
  • Camera Modes Transition. When changing a character's state, a camera changes between modes. To configure a transition, use Сamera Modes Transition feature, which determines a speed and smoothness of a transition.

Supported full network replicated of all systems. Based only on blueprints.

Updates Info


Technical Details

This project uses the Animation Starter Park by Epic Games. It also uses sound and SFX from Shooter Game Template.

List of Features:

  • Weapon Shooting and Reload Main Logic
  • Weapon Recoil & Recovery Recoil
  • Weapon Spread
  • Weapon Damage
  • Weapon Target & Weapon Direction
  • Simple Sound System
  • Camera Modes
  • Camera Modes Transition System
  • Camera Shakes System
  • Character Locomotion States: idle, walk, sprint, crouch, mini zoom
  • Climb and jump over low covers
  • Basic Player's HUD
  • Dynamic Crosshair
  • Anim Death and Respawn
  • Various Weapons Types
  • Front Checker System

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: Included in the pack (Content\TPSCharacterSystem\Guide)

Number of Blueprints: 6

Number of Actor Components: 3

Number of Animation Blueprints: 1

Number of Characters: 1

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes

Number of Widget Blueprints: 1



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