Tower Defense Starter Kit

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The Tower Defense Starter Kit is a pure blueprint framework that enables quick & easy creation of Tower Defense games.

  • Supported Target Platforms
  • Supported Engine Versions
    4.12-4.21

Description


Gameplay Demo: https://goo.gl/RLoN14

Support Thread: https://goo.gl/qSTnfe

Tutorials/Concept Overviews: https://goo.gl/H6jrBg


Features:


• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with dynamically escalating difficulties.

• Tower Classes: Machine Gun, Shockwave, Laser, Sniper, Artillery, Boost, & Mining Tower.

• Enemy AI Classes: Tank, Healer, Runner, Ranged, & Tower Disabler.

• Tower Abilities: Overdrive & Repair.

• Global Abilities: Airstrike & Tower Guardians.

• Main menu system that supports level selection & persistent map unlocks across multiple sessions.

• Grid Generators with drag & drop support to create grid cells for tower placement.

• Loadout menu system that enables players to select towers at the start of each mission.

• Supports spline based multi-lane paths & nav mesh based pathfinding system.


Preview Video: https://goo.gl/krj5gE

Technical Details


• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• AI Spawn Points support precached & runtime generation of randomized spawning locations.

• Event-driven logic used predominantly over continuously ticking services for HUD updates.

• All information pertaining to the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.


Intended Platform: Windows

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