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Allows you to import and parse Tiled Map Editor files (.tmx, .tsx) to Unreal asset files (.uasset). Can be used with BP and C++.
Provides blueprint/C++ functions to parse and import Tiled Tilemap (.tmx) files and Tiled Tilesets (.tsx) files. Supports the standard Tiled file format (.tmx and .tsx) and templates (.tx) files.
VIDEO(Tileset importing): https://youtu.be/aSyHZhVWVQE
The settings for this plugin are in: Editor Preferences -> APTiled. Here you can change some importing parameters and set the Tiled executable filepath. If you right click on a APTiledTileset or APTiledTilemap asset you can use the "Open with Tiled" option.
To import Tiled Tilemaps or Tilesets, just drag and drop the .tsx / .tmx files in the content browser. You can re-import those assets too. the Tileset textures will be place in a folder called Textures and will be extruded. You can change this behavior in Editor Preferences -> APTiled -> Extrude Tileset if needed.
To parse in runtime a Tilemap or Tileset file use the Blueprint functions (ParseTiledTilesetFile or ParseTiledTilemapFile) and it will return the raw data parsed.
Parser supported features:
Parser NOT (yet) Supported features:
Number of Blueprints: 1
Number of C++ Classes: 1 class / 8 structs
Supported Platforms: Win32, Win64