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Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull's eye!
Throw Helper VR Component automatically corrects direction and speed of the object thrown by the player, so the object (basketball, grenade, knife, you name it) always hits the bull's eye!
Depending on the Throw Helper VR Component parameters (angular accuracy in the XY plane, the maximum percentage deviation from the optimal value of the throw speed and maximum distance to Target), a stronger or weaker correction of the throw is possible.
With a moderate correction of the speed of the throw, the player gets the impression that getting into the desired Target is entirely his merit.
Any number of Target Actors can be present in the scene. At the time of the throw, the Throw Helper VR Component analyzes the initial direction of the speed of the thrown object and automatically selects the desired Target.
Try before buy is avalaible (compiled project):
Feel free to contact me on any questions.
- 100% bluprint;
- Extremely easy to use;
- Customizable options available;
- Works perfect with the basic VR template.
--- UPDATE 1 ---
New options added:
Keep Initial Speed - if set to True, only direction of initial velocity vector will be chanded during correction. Use case - bowling like games.
Tightness Velocity, Tightness XY - how strong is correction. 1 - full correction, 0 - no correction. Use case - drop of granades, when there is no need for 100% accurate throw, just a little correction.
How to use video: https://youtu.be/BESd_eWHkR0
SteamVR / HTC Vive
Windows, Mac, Linux
SteamVR / HTC Vive, Oculus Rift