Throw Helper VR Component

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Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull's eye!

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.18

Description


Preview: https://youtu.be/F3McagvmXBQ


Throw Helper VR Component automatically corrects direction and speed of the object thrown by player, so the object (basketball, grenade, knife, you name it) always hits the bull's eye!

Depending on the Throw Helper VR Component parameters (angular accuracy in the XY plane, the maximum percentage deviation from the optimal value of the throw speed and maximum distance to Target), a stronger or weaker correction of the throw is possible.

With a moderate correction of the speed of the throw, the player gets the impression that getting into the desired Target is entirely his merit.

Any number of Target Actors can be present in the scene. At the time of the throw, the Throw Helper VR Component analyzes the initial direction of the speed of the throwed object and automatically selects the desired Target.


Try before buy is avalaible (compiled project):

https://drive.google.com/open?id=0B9eO71ZKC-7WWVl2VnlQa0NwakU


Feel free to contact me on any questions.


Capabilities:

- 100% bluprint;

- Extremely easy to use;

- Customizable options available;

- Works perfect with the basic VR template.

Technical Details


Contains:

  • 1 ActorComponent
  • 1 SceneActor (TargetActor Example)
  • 1 Interface
  • 1 Tutorial Blueprint


How to use video: https://youtu.be/BESd_eWHkR0


Platforms tested:

Windows

SteamVR / HTC Vive


Intended platforms:

Windows, Mac, Linux

SteamVR / HTC Vive, Oculus Rift

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