ThreeDee Medieval Militia

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ThreeDee Medieval Militia is a well optimized low poly game ready character with multiple LODs and color / mask variations.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


ThreeDee Medieval Militia is designed for strategic, top down or third person games in medieval or fantasy settings.

5 LODs (highest is 4765 tris and lowest 381 tris), 3 customizable color tints with 9 different masks, 4 different base colors, great variety in color customization and well optimized mesh makes ThreeDee Medieval Militia addition for your game.



Technical Details


Features:

  • PBR Textures
  • 3 material tint colors (cape/tunic) with 9 different texture masks, which can be tweaked in Material Instance
  • 9 Material Instance examples to showcase custimization


Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (No)

Number of characters: 1

Vertex counts of characters:

  • LOD0: 5252
  • LOD1: 2585
  • LOD2: 1430
  • LOD3: 745
  • LOD4: 352

Texture Resolutions: 4096x2048, 2048x1024

Textures Types: Albedo, Normal, MASK (Metalness / Roughness / Ambient Occlusion)


Supported Development Platforms: (Desktop PC)

Supported Target Build Platforms: (Desktop PC / MAC / XBox1 / PS4)


Important/Additional Notes:

  • LOD0 cape/tunix uses Apex Cloth Simulation
  • Turn on Two Sided in the Material Instance for better result but higher performance impact. (Material Instance > General > Material Property Overrides > Two Sided)
  • standard roughness value is 1.25


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