Third Person Shooter Kit

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Third Person Shooter Kit serves as a base for third person shooter game. It's a 100% blueprint project, with detailed features level and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.

  • Supported Platforms
  • Supported Engine Versions
    4.14-4.19

Description


Demo level gameplay: youtu.be/GrkwOiBN_y4

Trailer: youtu.be/95WqIr75bNI

Features level: youtu.be/dwmSmcjqhxw

Example campaign: youtu.be/DJhuZgBhNWY

Integration with Character Interaction kit: youtu.be/xEA6HTKz43U

Changing character mesh tutorial: https://youtu.be/7jQhoSwYzOU

Zombie AI tutorial: https://youtu.be/vaEfUna5imE

DENT integration demo: https://youtu.be/UEZvKyENa7

Unarmed state tutorial: https://youtu.be/Ne0WqR1hLAI


Third Person Shooter Kit serves as a base for third person shooter game. It's a 100% blueprint project, with detailed features level and notes inside blueprints. It contains advanced mechanics like cover system and robust AI. It's a remake of Side Scroller Shooter Kit which I released in August 2016.


Major features:

• cover system

• human AI

• quick time events system

• ladder and ledge climbing

• stealth kill

• melee attacks for player and AI

• pathnode animation system for AI

• HUD

• main menu - (select level, persistent options, quit)

• example campaign

Technical Details


Movement:

• Running

• Crouching

• Sprinting

• Jumping

• Slide

• Vault for player and AI

• Side kick attack for player and AI

• Crouching walk

• Rolling (during close up aiming and normal aiming)


Gameplay:

- Shooting

- Guns - assault rifle, pistol, shotgun, silenced pistol

- Weapons change

- Weapons reload (for player and AI)

- Cover system - blind shooting

- Decals on bullet hit points

- Turret enemy

- Covering system for AI

- AI look for player after lost sight

- Objects reacting to certain type of weapon

- Demo level

- Features level

- Enemy component

- HUD hit indicator

- Deadly obstacles

- Simple checkpoint system

- Launchpad

- Pickable items - (health, ammo)

- Elevator

- Pathnode animation system for human AI

- Gamepad support for gameplay

- Save game framework

- Pause menu

- Laser sight

- Camera system - camera moving smoothly to destination when player enters trigger

- Flying bot enemy

- Flying pulsing plasma enemy

- Spawn drop component

- Loot objects

- Player noise system

- Exploding barrel

- Button panel with IK targeting

- Physical material which make noise and alert enemies

- Enemies are able to alarm each other

- Destroyable cover points and vault for AI

- Shield for enemies with autoregenerated health

- Surveillance camera

- Dynamic input change

- Enemies presets

- HUD notification


Forum Thread

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