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100 rocks with tessellation and sculpting material

  • Supported Target Platforms
  • Supported Engine Versions


This pack features 100 rock base objects specially structured for the use with the included tessellation and sculpting material. The textures of the material are generated and aligned according to the world. Meaning they are independent from UVW’s and get applied uniformly across mesh boundaries regardless of scale and positioning. The vertex painting features have been implemented to allow additional sculpting of the rocks beyond the shaping by the seed textures. The distribution of the textures as well as the shape can be edited further with the vertex colours. The default colour is 0.5 0 is contracting and 1 is adding on top. All objects come with level of details and the tessellation factor is scaled according to the camera position. The material also features feature level switches for different quality settings. The material is highly optimized and accomplishes all these functionalities in 254 instructions.

Sculpting and material video:

Object overview video:

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  100 rock objects
  •  one overview and one sculpting demo map
  •  34 materials

Texture Sizes:

  •  157 4K textures

Collision: Yes automatically generated

Vertex Count: 8k to 1k

LODs: 3 - 4

Number of Meshes: 100

Number of Materials and Material Instances: 34

Number of Textures: 157

Supported Development Platforms: PC All

Supported Target Build Platforms: PC All

Documentation: (See videos and overview map)

Important/Additional Notes: If you have any questions feel free to write me an email or and



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