The Masquerade

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Masked Material for create 3D Logos and much more.A lot of combinations of effects are possible, using displacement(exr and non maps), opacity, emissive, parallax occlusion, generated spirals and crossed bands.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.16


The Masquerade is a masked material with which you can create 3D logos and a lot of other interesting stuff(the list is really long please look at the screens)
It supports Displacement(exr textures and non), Opacity, Generated Bands(spirals and cross) ,Emission(texture masks or generated bands), Parallax Occlusion, and much more.
It is really useful for creating layers to put on floors or walls or for create shapes for powerups just using 2 textures.You can also route the UVs from the generated bands to any of the supported methods(displacement,parallax,emission)and even animate their parameters.

Technical Details

Number of Materials:
- 30 materials
Do Materials derive from a Master Material with instances as variation: (Yes/No):
- Yes
Number of Textures:
- 49 textures 2048x2048
Engine Compatibility:
- UE 4.15 and later
Intended Platform:
- Desktop, Mobile.All features are switchable on/off.
Platforms Tested:
- Desktop (Win 8.1 x64)
Platforms tested:



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