You must sign in before using shopping cart.Sign In
Blueprint suitable for construction of texture by using pre-baked masks and tiles and then saving output on hard drive.
Preview on Youtube : https://www.youtube.com/watch?v=b3uwNgbAtRE
Support e-mail : firstname.lastname@example.org
This Blueprint was developed for texture construction of an asset inside Unreal Editor and adds an ability for customizing and tweaking materials with user pre-baked Normal map and a pack of masks for Edges, Damage, and Dirt.
It will suits perfectly if you need to paint a lot of similar assets, make a texture prototype or add stylish look to third-party objects which added to your existing model.
Material using Surface/Opaque shading model.
Developed for PBR Metalness workflow.
No code or plugin required.
Number of Blueprints: 1
Number of Meshes: 2
Vertex Count: 1026
Number of Textures: 24
- 6 painting tiles (512px)
- 14 source textures for test meshes (7x1K and 7x2k)
- 4 textures baked with the Blueprint and imported back to Engine (1K)
Number of Master Materials: 3
Additional: 4 Render Targets (used for preview)
You will start receiving news, events, and webinar information soon.
Looks like you've unsubscribed in the past, please click here to resubscribe again.
Connection error. We are not able subscribe you right now. Please refresh page and try again.