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Blueprint suitable for construction of texture by using pre-baked masks and tiles and then saving output on hard drive.
Preview on Youtube : https://www.youtube.com/watch?v=b3uwNgbAtRE
Support e-mail : email@example.com
This Blueprint was developed for texture construction of an asset inside Unreal Editor and adds an ability for customizing and tweaking materials with user pre-baked Normal map and a pack of masks for Edges, Damage, and Dirt.
It will suits perfectly if you need to paint a lot of similar assets, make a texture prototype or add stylish look to third-party objects which added to your existing model.
Material using Surface/Opaque shading model.
Developed for PBR Metalness workflow.
No code or plugin required.
Number of Blueprints: 1
Number of Meshes: 2
Vertex Count: 1026
Number of Textures: 24
- 6 painting tiles (512px)
- 14 source textures for test meshes (7x1K and 7x2k)
- 4 textures baked with the Blueprint and imported back to Engine (1K)
Number of Master Materials: 3
Additional: 4 Render Targets (used for preview)
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