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Swan

JUNNICHI SUKO - Characters - Mar 29, 2017

This is a semi realistic 3D model and animations of a Swan.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.

(I have confirmed the operation of Groom only on Windows.


Example of use: https://youtu.be/VbCJ37JgGtM

Demo video: https://youtu.be/-W625ZZxGnY


Animations and 3D model of a Swan are the main contents of this asset.

A demonstration is ready with a character that repeats flight to the

landing point, the behavior of walking or swimming.

(Blueprints/BP_SwanRandomBehavior).

In the demonstration you can also use an operable

character(Blueprints/BP_SwanThirdPersonCharacter).

The feet of these characters are grounded at the correct position and

angle with respect to the ground by using two bone IK and animation curves.

An approach run is necessary for these characters to take off like a

real swan.

In order to express the bend of flight feathers, two bones were used per

flight feathers.

Hence the number of bones became many(bones count:228).

Please be careful if your environment is limited in the number of bones.

FBX files are contained in Swan/FBX folder.

How to use BP_SwanRandomBehavior:

1. Place the BP_SwanLandingPoint in the scene as many as you like.

2. Place the BP_SwanRandomBehavior in the scene as many as you like.

Then BP_SwanRandomBehavior repeats fly toward to LandingPoint, the

behavior of walking or swimming randomly.

BP_SwanThirdPerson operation method:

wasd or arrow: walk

r+(wasd or arrow): run

r+(wasd or arrow)+f: take off

wasd: up speed and turn speed change

arrow: forward speed and turn speed change

Technical Details

Scaled to Epic skeleton :No

Rigged:Yes

Rigged to Epic skeleton:No

Animated:Yes

Number of characters:1

Vertex counts of characters:

Mesh_MuteSwanHighPoly:27206

Mesh_MuteSwanMiddlePoly:7261

Mesh_MuteSwanLowPoly:2046

Texture Resolutions:

Tex_MuteSwan.png(Base color):4096x4096

Tex_MuteSwanN.png(Normal):4096x4096

Tex_MuteSwanM.png(Opacity mask):2048x2048

Tex_MuteSwanR.png(Roughness):1024x1024

Number of Animations:84

Animation types:both(84 Animations+19 root motion variation of walk and run)

Engine Compatibility:4.12-4.18

Intended Platform:Windows, OS X

Platforms Tested:Windows

Documentation Included:No

Important Additional Notes:The number of bones is 228.