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Demo video: https://youtu.be/-W625ZZxGnY
Animations and 3D model of a Swan are the main contents of this asset.
A demonstration is ready with a character that repeats flight to the
landing point, the behavior of walking or swimming.
In the demonstration you can also use an operable
The feet of these characters are grounded at the correct position and
angle with respect to the ground by using two bone IK and animation curves.
An approach run is necessary for these characters to take off like a
In order to express the bend of flight feathers, two bones were used per
Hence the number of bones became many(bones count:228).
Please be careful if your environment is limited in the number of bones.
FBX files are contained in Swan/FBX folder.
BP_SwanThirdPersonCharacter uses the skeletal mesh
BP_SwanRandomBehabior uses the skeletal mesh
How to use BP_SwanRandomBehavior:
1. Place the BP_SwanLandingPoint in the scene as many as you like.
2. Place the BP_SwanRandomBehavior in the scene as many as you like.
Then BP_SwanRandomBehavior repeats fly toward to LandingPoint, the
behavior of walking or swimming randomly.
BP_SwanThirdPerson operation method:
wasd or arrow: walk
r+(wasd or arrow): run
r+(wasd or arrow)+f: take off
wasd: up speed and turn speed change
arrow: forward speed and turn speed change
Scaled to Epic skeleton :No
Rigged to Epic skeleton:No
Number of characters:1
Vertex counts of characters:
Number of Animations:84
Animation types:both(84 Animations+19 root motion variation of walk and run)
Intended Platform:Windows, OS X
Important Additional Notes:The number of bones is 228.
Intended Platform:Windows, Mac
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